Arduino Tetris Game Max7219 8x8 Matrix Display
Arduino Tetris Game Max7219 8x8 Matrix Display
CIRCUIT DIAGRAM :
MATERIALS :
Arduino NANO
Matrix 8x8 Display
PushButton
Buzzer
Breadboard
Jumper Wire
CODE :
#include <LedControl.h>
LedControl lc = LedControl(12, 11, 10, 2); // (dataPin, clockPin, csPin, totalDevices)
int lc0[] = {0, 0, 0, 0, 0, 0, 0, 0};
int lc1[] = {0, 0, 0, 0, 0, 0, 0, 0};
long active[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
long screen[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
int tmpCol = 0;
int figura = 0;
int figuraNext = 0;
int fromLeft = 0;
int fromRight = 0;
int angle = 0;
int colCheck = 0;
int moveCheck = 0;
int score = 0;
int started = 0;
int lcRows = 16;
int lcCols = 8;
int allLines = 0;
int currLines = 0;
int brickDelay = 0;
int defDelay = 500;
int level = 0;
boolean sound = true;
//Pinos
int rotate_button = 2;
int left_button = 3;
int down_button = 4;
int right_button = 5;
int start_button = 6;
int speaker_pin = 7;
int sound_button = 8;
byte X[8] =
{
0b00000,
0b10001,
0b01010,
0b00100,
0b01010,
0b10001,
0b00000,
0b00000
};
byte O[8] =
{
0b00000,
0b11111,
0b11111,
0b11111,
0b11111,
0b11111,
0b00000,
0b00000
};
byte L[8] =
{
0b11000,
0b11000,
0b11000,
0b11000,
0b11000,
0b11111,
0b11111,
0b00000
};
byte J[8] =
{
0b00011,
0b00011,
0b00011,
0b00011,
0b00011,
0b11111,
0b11111,
0b00000
};
byte T[8] =
{
0b00000,
0b00000,
0b11111,
0b11111,
0b01110,
0b01110,
0b00000,
0b00000
};
byte I[8] =
{
0b01100,
0b01100,
0b01100,
0b01100,
0b01100,
0b01100,
0b01100,
0b00000
};
byte Z[8] =
{
0b00000,
0b00000,
0b11110,
0b11110,
0b01111,
0b01111,
0b00000,
0b00000
};
byte S[8] =
{
0b00000,
0b00000,
0b01111,
0b01111,
0b11110,
0b11110,
0b00000,
0b00000
};
//Nuty
int length = 99;
char notes[] = "EbCDCbaaCEDCbbCDECaa DFAGFEECEDCbbCDECaa EbCDCbaaCEDCbbCDECaa DFAGFEECEDCbbCDECaa ECDbCab ECDbCEAJ ";
int beats[] = // Som
{
2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 4, 2,
2, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 4, 1,
2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 4, 2,
2, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 4, 1,
5, 5, 5, 5, 5, 5, 7, 2, 5, 5, 5, 5, 2, 2, 5, 5, 3
};
int tempo = 128; // Tempo
void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) {
digitalWrite(speaker_pin, HIGH);
delayMicroseconds(tone);
digitalWrite(speaker_pin, LOW);
delayMicroseconds(tone);
}
}
void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' , 'D', 'E', 'F', 'G', 'J', 'A', 'B'};
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956, 850, 760, 716, 637, 603, 568, 507 };
for (int i = 0; i < 14; i++) {
if (names[i] == note) {
playTone(tones[i], duration);
}
}
}
void updateColumn(int colnum)
{
lc0[colnum] = active[colnum] >> (lcRows / 2);
lc1[colnum] = active[colnum];
lc.setColumn(0,colnum,(screen[colnum] >> (lcRows / 2)) | lc0[colnum]);
lc.setColumn(1,colnum,screen[colnum] | lc1[colnum]);
}
void buttonDelay(int bdelay)
{
if(brickDelay > bdelay)
{
brickDelay -= bdelay;
}
delay(bdelay);
}
void splashScreen()
{
int up[] =
{
B11101110, // o o o o o o
B01001000, // o o
B01001100, // o o o
B01001000, // o o
B01001110, // o o o o
B00000000, //
B11101110, // o o o o o o
B01001010 // o o o
};
int down[] =
{
B01001100, // o o o
B01001010, // o o o
B01001001, // o o o
B00000000, //
B01000111, // o o o o
B01000100, // o o
B01000010, // o o
B01001110 // o o o o
};
for(int rownum = 0; rownum < 8; rownum++)
{
lc.setRow(0,rownum,up[rownum]);
lc.setRow(1,rownum,down[rownum]);
}
}
void setup() {
pinMode(speaker_pin, OUTPUT);
pinMode(rotate_button,INPUT_PULLUP);
pinMode(down_button, INPUT_PULLUP);
pinMode(right_button, INPUT_PULLUP);
pinMode(left_button, INPUT_PULLUP);
pinMode(start_button, INPUT_PULLUP);
pinMode(sound_button, INPUT_PULLUP);
lc.shutdown(0,false);
lc.shutdown(1,false);
lc.setIntensity(0,5);
lc.setIntensity(1,5);
lc.clearDisplay(0);
lc.clearDisplay(1);
Serial.begin(9600);
randomSeed(analogRead(0));
}
//LOOP
void loop()
{
if(started == 0)
{
splashScreen();
for (int i = 0; i < length; i++)
{
if(digitalRead(sound_button) == LOW)
{
sound =! sound;
delay(300);
}
if(digitalRead(start_button) == LOW)
{
started = 1;
break;
}
if (notes[i] == ' ')
{
delay(beats[i] * tempo); //Pausa
}
else
{
if (sound == 1){
playNote(notes[i], beats[i] * tempo);
}
else
{
digitalWrite(speaker_pin,LOW);
}
}
delay(tempo / 2);
}
}
else
{
lc.clearDisplay(0);
lc.clearDisplay(1);
memset(lc0, 0, sizeof(lc0));
memset(lc1, 0, sizeof(lc1));
memset(active, 0, sizeof(active));
memset(screen, 0, sizeof(screen));
tmpCol = 0;
while(started == 1)
{
if(allLines < 100)
{
level = 0; //Level 0
}
else if(allLines < 200)
{
level = 1; //Level 1
}
else if(allLines < 300)
{
level = 2; //Level 2
}
else if(allLines < 400)
{
level = 3; //Level 3
}
else if(allLines < 500)
{
level = 4; //Level 4
}
else
{
level = 5; //Level 5
}
defDelay = (5 - level) * 100;
brickDelay = defDelay;
if(figura == 0)
{
figura = random(1,8);
}
else
{
figura = figuraNext;
}
figuraNext = random(1,8);
angle = 0;
switch(figura)
{
case 1:
//"O"
active[3] = 131072 + 65536;
active[4] = 131072 + 65536;
fromLeft = 3;
fromRight = 3;
break;
case 2:
//"L"
active[3] = 262144 + 131072 + 65536;
active[4] = 65536;
fromLeft = 3;
fromRight = 3;
break;
case 3:
//"J"
active[3] = 65536;
active[4] = 262144 + 131072 + 65536;
fromLeft = 3;
fromRight = 3;
break;
case 4:
//"T"
active[2] = 131072;
active[3] = 131072 + 65536;
active[4] = 131072;
fromLeft = 2;
fromRight = 3;
break;
case 5:
//"I"
active[3] = 524288 + 262144 + 131072 + 65536;
fromLeft = 3;
fromRight = 4;
break;
case 6:
//"Z"
active[2] = 131072;
active[3] = 131072 + 65536;
active[4] = 65536;
fromLeft = 2;
fromRight = 3;
break;
case 7:
//"S"
active[2] = 65536;
active[3] = 131072 + 65536;
active[4] = 131072;
fromLeft = 2;
fromRight = 3;
break;
}
for(int krok = 0; krok < lcRows + 1; krok++)
{
colCheck = 0;
for(int i = 0; i < (lcCols / 2); i++)
{
if((digitalRead(left_button) == LOW) && (fromLeft > 0))
{
moveCheck = 0;
for(int colnum = fromLeft; colnum < (lcCols - fromRight); colnum++)
{
if((active[colnum] & screen[colnum - 1]) == 0)
{
moveCheck++;
}
}
if(moveCheck == (lcCols - fromLeft - fromRight))
{
for(int colnum = (fromLeft - 1); colnum < (lcCols - fromRight); colnum++)
{
if(colnum < (lcCols - 1))
{
active[colnum] = active[colnum+1];
}
else
{
active[colnum] = 0;
}
updateColumn(colnum);
}
fromLeft--;
fromRight++;
playNote('E', 10);
buttonDelay(200);
}
}
}
for(int i = 0; i < (lcCols / 2); i++)
{
if((digitalRead(right_button) == LOW) && (fromRight > 0))
{
moveCheck = 0;
for(int colnum = fromLeft; colnum < (lcCols - fromRight); colnum++)
{
if((active[colnum] & screen[colnum + 1]) == 0)
{
moveCheck++;
}
}
if(moveCheck == (lcCols - fromLeft - fromRight))
{
for(int colnum = (lcCols - fromRight); colnum > (fromLeft - 1); colnum--)
{
if(colnum > 0)
{
active[colnum] = active[colnum-1];
}
else
{
active[colnum] = 0;
}
updateColumn(colnum);
}
fromLeft++;
fromRight--;
playNote('E', 10);
buttonDelay(200);
}
}
}
if(digitalRead(down_button) == LOW)
{
brickDelay = 0;
playNote('b', 10);
}
else
{
brickDelay = defDelay;
}
for(int i = 0; i < (lcCols / 2); i++)
{
if(digitalRead(rotate_button) == LOW)
{
switch(figura)
{
case 1:
//"O"
break;
case 2:
//"L"
switch(angle)
{
case 0:
// . o . . . .
// . o . ---> o o o
// . o o o . .
if((fromLeft > 0)
&& (((active[fromLeft + 1] | (active[fromLeft + 1] << 1)) & screen[fromLeft - 1]) == 0))
{
active[fromLeft - 1] = (active[fromLeft + 1] | (active[fromLeft + 1] << 1));
updateColumn(fromLeft - 1);
active[fromLeft] = (active[fromLeft + 1] << 1);
updateColumn(fromLeft);
active[fromLeft + 1] = (active[fromLeft + 1] << 1);
updateColumn(fromLeft + 1);
fromLeft--;
angle = 1;
}
break;
case 1:
// . . . o o .
// o o o ---> . o .
// o . . . o .
if((((active[fromLeft + 2] << 1) & screen[fromLeft]) == 0)
&& ((((active[fromLeft + 1] << 1) | (active[fromLeft + 1] >> 1)) & screen[fromLeft + 1]) == 0))
{
active[fromLeft] = (active[fromLeft + 2] << 1);
updateColumn(fromLeft);
active[fromLeft + 1] = active[fromLeft + 1] | (active[fromLeft + 1] << 1) | (active[fromLeft + 1] >> 1);
updateColumn(fromLeft + 1);
active[fromLeft + 2] = 0;
updateColumn(fromLeft + 2);
fromRight++;
angle = 2;
}
break;
case 2:
// o o . . . o
// . o . ---> o o o
// . o . . . .
if((fromRight > 0)
&& (((active[fromLeft] >> 1) & screen[fromLeft]) == 0)
&& ((((active[fromLeft + 1] << 1) & active[fromLeft + 1]) & screen[fromLeft + 1]) == 0))
{
active[fromLeft] = (active[fromLeft] >> 1);
updateColumn(fromLeft);
active[fromLeft + 1] = active[fromLeft];
updateColumn(fromLeft + 1);
active[fromLeft + 2] = ((active[fromLeft + 1] << 1) | active[fromLeft + 1]);
updateColumn(fromLeft + 2);
fromRight--;
krok--;
angle = 3;
}
break;
case 3:
// . . o . o .
// o o o ---> . o .
// . . . . o o
if(((((active[fromLeft] << 1) | (active[fromLeft] >> 1)) & screen[fromLeft + 1]) == 0)
&& (((active[fromLeft] >> 1) & screen[fromLeft + 2]) == 0)
&& (krok < lcRows))
{
active[fromLeft] = 0;
updateColumn(fromLeft);
active[fromLeft + 1] = (active[fromLeft + 2] | (active[fromLeft + 2] >> 1));
updateColumn(fromLeft + 1);
active[fromLeft + 2] = ((active[fromLeft + 2] >> 1) & (active[fromLeft + 2] >> 2));
updateColumn(fromLeft + 2);
fromLeft++;
krok++;
angle = 0;
}
break;
}
break;
case 3:
//"J"
switch(angle)
{
case 0:
// . o . o . .
// . o . ---> o o o
// o o . . . .
if((fromRight > 0)
&& ((((active[fromLeft] << 2) | (active[fromLeft] << 1)) & screen[fromLeft]) == 0)
&& (((active[fromLeft] << 1) & screen[fromLeft + 2]) == 0))
{
active[fromLeft] = ((active[fromLeft] << 2) | (active[fromLeft] << 1));
updateColumn(fromLeft);
active[fromLeft + 1] = ((active[fromLeft + 1] << 1) & (active[fromLeft + 1] >> 1));
updateColumn(fromLeft + 1);
active[fromLeft + 2] = active[fromLeft + 1];
updateColumn(fromLeft + 2);
fromRight--;
krok--;
angle = 1;
}
break;
case 1:
// o . . . o o
// o o o ---> . o .
// . . . . o .
if((krok < lcRows)
&& ((((active[fromLeft + 1] << 1) | (active[fromLeft + 1] >> 1)) & screen[fromLeft + 1]) == 0)
&& (((active[fromLeft + 2] << 1) & screen[fromLeft + 2]) == 0))
{
active[fromLeft] = 0;
updateColumn(fromLeft);
active[fromLeft + 1] = (active[fromLeft + 1] | (active[fromLeft + 1] << 1) | (active[fromLeft + 1] >> 1));
updateColumn(fromLeft + 1);
active[fromLeft + 2] = (active[fromLeft + 2] << 1);
updateColumn(fromLeft + 2);
fromLeft++;
krok++;
angle = 2;
}
break;
case 2:
// . o o . . .
// . o . ---> o o o
// . o . . . o
if((fromLeft > 0)
&& (((active[fromLeft + 1] >> 1) & screen[fromLeft - 1]) == 0)
&& ((((active[fromLeft + 1] >> 1) | (active[fromLeft + 1] >> 2)) & screen[fromLeft + 1]) == 0))
{
active[fromLeft - 1] = (active[fromLeft + 1] >> 1);
updateColumn(fromLeft - 1);
active[fromLeft] = active[fromLeft - 1];
updateColumn(fromLeft);
active[fromLeft + 1] = (active[fromLeft] | (active[fromLeft + 1] >> 2));
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